Bu ilerlemelere fazla kanmamalı, oyun o kadar boştu ki en ufak ekleme, geliştirme çağ atlatacak durumda oyuna. Başta tepki almasalar şu üs kurma olayını DLC diye satardı bu ahlaksızlar.
Az önce denedim; Üs kurma gelmiş, indiğim bir Ayda klübe var dedi, gittim. Burayı ana gezegen yapacak mısınız diye sordu, deneme amaçlı kabul ettim. Ana terminal için malzeme eksikti, topladım; demir vs. Terminali yapınca birini konuşlandır, Space Station'dan birini işe al dedi. Uzay istasyonu'na gittim, birini yolladım. Işınlanma gelmiş, uzay istasyonundan ana gezegene. Bitki filan ekip farm yapabiliyorsun galiba. Grafikler düzeltilmiş. Yaratıklar birbiriyle etkileşime giriyordu; yengeç tarzı yaratık, başka bir yaratığa saldırıyordu (daha önce yoktu diye hatırlıyorum). Ayrıca en başta, Normal, Survival ve Creative modları var (Evet Minecraft misali). Görebildiklerim bunlar şimdilik.
Az önce denedim; Üs kurma gelmiş, indiğim bir Ayda klübe var dedi, gittim. Burayı ana gezegen yapacak mısınız diye sordu, deneme amaçlı kabul ettim. Ana terminal için malzeme eksikti, topladım; demir vs. Terminali yapınca birini konuşlandır, Space Station'dan birini işe al dedi. Uzay istasyonu'na gittim, birini yolladım. Işınlanma gelmiş, uzay istasyonundan ana gezegene. Bitki filan ekip farm yapabiliyorsun galiba. Grafikler düzeltilmiş. Yaratıklar birbiriyle etkileşime giriyordu; yengeç tarzı yaratık, başka bir yaratığa saldırıyordu (daha önce yoktu diye hatırlıyorum). Ayrıca en başta, Normal, Survival ve Creative modları var (Evet Minecraft misali). Görebildiklerim bunlar şimdilik.
Anlaşılan 2-3 büyük güncelleme daha gerekiyor vaad edilene yaklaşması için. Teşekkkürler
General Gameplay Fixed technology becoming instantly fully charged when repaired Fixed ship appearing on incorrect pad in space station after loading Added interactable objects that required certain tech to collect Added shootable objects that require certain tech to mine Rebalanced resource availability and technology charge requirements Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith Prevented laser and melee attacks while in space from attempting to edit terrain Improved calculation of resources received when mining terrain Renamed Signal Scanners to Signal Boosters Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources Removed signal booster from being distributed on terrain, as player can now build them Improved accuracy of environment detection, fixing cases where it rained inside caves Fixed galactic waypoints not loading correctly across saves Removed atlas pass v1 requirement from doors in stations Suit upgrade pods are no longer spawned in stations Suit upgrade pods can now only be used once Fixed collision in anomaly that was causing issues when exiting larger ships Increased the number of different NPC character models generated per system Fixed the game always remaining in day time for players who began their save prior to patch 1.03 Fixed a potential crash in foliage instance renderer Localisation Fixed stats page in asian languages Fixed multiple issues with asian language formatting Multiple improvements and fixes to localisation text in all languages UI Added new icons for specific types of primary resources Fixed health bars not appearing on some targets Added hazard and life support drain indicators Fixed mission messages not appearing in a timely fashion Beacons now notify the player that they will save the game Fixed crash when creature IK animations were updated under certain conditions on the discovery screen Improved navigation in discovery UI Massive speed improvements to browsing huge discovery lists Increased size of discovery storage Added option to load "Earliest" previous save in Options menu Fixed weapon naming Added icon to remind players of the reload button when weapon is empty Multiple fixes for viewing discoveries PS4 Added photo mode Large optimisations to the engine to accommodate base building PC Added support for up to 8 mouse buttons Fixed better order position history for mouse smoothing Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image Fixed hard-limiting on save sizes, with appropriate warning about free space on boot Player is now notified when shaders are being loaded Fixed occasional crash on exit Fixed performance of trail renderer for some AMD cards Large optimisations to the engine to accommodate base building Generation Added biome specific plants Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants Improved distribution of plant life across all terrain types Introduced visual differentiation of red, green and blue star systems Introduced new mineable terrain resources found only in red, green and blue star systems Reduced average building frequency Introduced planets with elevated building density Introduced planets with no buildings or sentient life Increased the proportion of lush and tropical planets Decreased the proportion of lifeless planets Fixed bug where multiple ships could appear, overlapping, at the player's start scene Prevented certain building types being incorrectly placed underwater Prevented multiple buildings occasionally being placed in overlapping positions Prevented buildings occasionally being placed intersecting with the terrain Improved and altered per-planet terrain resource generation, improving gameplay and visuals Creatures Fixed elevation cache mismatches, causing errors in creature knowledge and pathing Fixed slow memory leak in creature role allocation Improved creature animation speeds Fixed issues where some creatures turns had the incorrect frame count Fixed occasional crash when interacting with creatures Atmospherics Increased proportion of vibrant blue skies Corrected cloud levels for clear skies Improved average cloud level settings Fixed cloud rendering while flying in your ship Improved atmosphere depth when transitioning to space Increased fidelity of atmosphere rendering on nearest planet Improved atmospheric fog as you fly to a planet Improved fog method for planets seen on the horizon Terrain Improved terrain generation algorithms Improved and extended blend areas between different terrain noise types Terrains now generate more open spaces Smaller features now appear at nearer lods to improve visuals in the distance Fixed objects being placed on incorrect terrain material types Improved resolution of distant planet terrain Decreased differences between planet as seen from space and actual planet terrain Fixed seams on planets when seen from space Improvements to terrain material selection and terrain material blending Terrain generation priority and cost calculation improvements Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain Introduced more varied and vibrant colouring to terrain for each biome Decreased frequency of brown terrain colour selections Changed texture scales to improve transition between terrain lods Improved terrain colour combinations to add variety and better match terrain contouring Improved terrain texture blending method to better retain vibrant colours Improved settings for hue, saturation and value noise variation on terrain Fixed a number of issues causing holes to be seen in the planet terrain Fixed occasional crash when mining terrain Visuals Fixed colour of muzzle flashes on player weapons Added muzzle flashes to ship weapons Added cockpit lighting for damage and weapon firing Added debris to freighter explosion effect Improved freighter cargo explosions Improved photon cannon hit and space explosion effects Improved turret explosion effect Improved grass colour selection Improved grass colouring method to match underlying terrain colour Improved grass placement to match gradient of terrain, and rocky terrain slope patches Improved lighting on grass Improved alpha cutoffs and blending for grass in the distance Improved colouring method for on-planet buildings Fixed "pop" in lighting when flying between planets Fixed incorrect lighting seen in shadow areas Improved lighting method when rendering tree leaves Fixed procedural texturing on objects with multiple overlapping textures Fixed size of certain texture atlas normal maps Fixed texture scaling on asteroids Zinc plant is now more obvious when it has been gathered Fixed occasional rendering errors due to precision on cockpit during warp Fixed pulse lines not appearing when pulse driving out from planet atmosphere Fixed shadowing artefacts on imposters Space Improved asteroids to allow much denser fields Improved explosion effects Fixed scale of moons on the space map Added freighter groups to the space map Changed distribution of resources in asteroids AI ships will now clear asteroids in their path Planets are now scannable from space to see their resources Space Combat Fixed bounty targets warping out too soon Improved HUD indicators in space combat Added damaged ship effect on AI starships Added formation flying Improved locking on passive starships Improved AI combat flight patterns Added new ship weapon technology Holding brake whilst turning now activates drift for fast turns Improved AI ship freighter attacking Improved freighter targeting code when under attack by enemy ships Freighters Fixed pulse drive to prevent travel through freighters Improved docking code Added hangar to the lead freighter Added docking in freighters Added icon to accessible freighter hangars Added colouring to cargo drops to identify what is in them You can now only pick up cargo drops that will fit in your inventory Added auxiliary freight ships to freighter groups Added alert lights and alarm audio for when freighters are in combat Improved turret lights and explosions Improved muzzle flashes on freighter turrets Added indicator of cargo contents Freighter Commanders now give rewards for rescuing them from pirate attack Fixed collision on freighter cargo containers Audio Updated the lush ambience to make the wind sounds less noisy Ambient background fauna now checks for the presence of creatures Added rain on foliage Added rain on ship Added freighter specific footsteps When on a dead planet, no music will play Round table prop now plays an appropriate sound Added more music to the loading sequence and game start Added audio to new base building props Created sounds for new base building props Added audio to freighter doors and internal freighter ambiences Added freighter explosions Added freighter alarm Added ambient radio comms when approaching a freighter Fixed missing sounds when in a space station due to the mix settings Multi-tool upgrades now affect audio Lots of minor mix changes Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
< Bu mesaj bir yönetici tarafından değiştirilmiştir >
Çok büyük ve detaylı bir yama daha geldi, neredeyse oyunun 3 katı büyüklüğünde (4.1GB) Hala ilgilenen varsa göz atabilir. Yama notları aşağıdaki gibi. Sonunda gemi, silah gibi şeyleri düzgünce sınıflandırabilmişler... Erken erişimden çıkmasına az kaldı gibi oyunun
konudaki fanboylara bak. kendilerini kandırmışlar hep oyun süper oyun süper diye. oyunu korsan yükledim çünkü biliyorum hype olduysa bir oyun bu şekilde kesin bir halt vardır. hayatımda gördüğüm en dandik en rezalet oyun olabilir. burada 150 lira verip oyunu savunan fanboylara da soğuk su öneririm büyük ihtimalle oyunun çöp olduğunu farkedene kadar 2 saat geçmiştir. onlarda madem ben kazık yedim başkalarını da kandırayım demiş
Son sürüm yüklediğinize emin misiniz? 1.0 olabilir malum kaçak çekmişsiniz.
Bu arada keşke oyun erken erişim olarak çıksaydı ve güncellemeler ile iyileştirilebilir hale gelseydi. Neyse umarım kısa zaman sonra hb'ye düşer de aylık olsun haftalık olsun alalım şunu 150₺ verilmez yada 90₺.
Bu mesaja 1 cevap geldi. Cevapları Gizle
Üs kurma gelmiş, indiğim bir Ayda klübe var dedi, gittim. Burayı ana gezegen yapacak mısınız diye sordu, deneme amaçlı kabul ettim. Ana terminal için malzeme eksikti, topladım; demir vs.
Terminali yapınca birini konuşlandır, Space Station'dan birini işe al dedi. Uzay istasyonu'na gittim, birini yolladım.
Işınlanma gelmiş, uzay istasyonundan ana gezegene.
Bitki filan ekip farm yapabiliyorsun galiba.
Grafikler düzeltilmiş. Yaratıklar birbiriyle etkileşime giriyordu; yengeç tarzı yaratık, başka bir yaratığa saldırıyordu (daha önce yoktu diye hatırlıyorum).
Ayrıca en başta, Normal, Survival ve Creative modları var (Evet Minecraft misali).
Görebildiklerim bunlar şimdilik.
Bu mesaja 1 cevap geldi. Cevapları Gizle
Bu mesajda bahsedilenler: @emiLL
Anlaşılan 2-3 büyük güncelleme daha gerekiyor vaad edilene yaklaşması için. Teşekkkürler
Videoyu izlemek için tıklayınız
PATCH NOTES
General Gameplay
Fixed technology becoming instantly fully charged when repaired
Fixed ship appearing on incorrect pad in space station after loading
Added interactable objects that required certain tech to collect
Added shootable objects that require certain tech to mine
Rebalanced resource availability and technology charge requirements
Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
Prevented laser and melee attacks while in space from attempting to edit terrain
Improved calculation of resources received when mining terrain
Renamed Signal Scanners to Signal Boosters
Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
Removed signal booster from being distributed on terrain, as player can now build them
Improved accuracy of environment detection, fixing cases where it rained inside caves
Fixed galactic waypoints not loading correctly across saves
Removed atlas pass v1 requirement from doors in stations
Suit upgrade pods are no longer spawned in stations
Suit upgrade pods can now only be used once
Fixed collision in anomaly that was causing issues when exiting larger ships
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Fixed a potential crash in foliage instance renderer
Localisation
Fixed stats page in asian languages
Fixed multiple issues with asian language formatting
Multiple improvements and fixes to localisation text in all languages
UI
Added new icons for specific types of primary resources
Fixed health bars not appearing on some targets
Added hazard and life support drain indicators
Fixed mission messages not appearing in a timely fashion
Beacons now notify the player that they will save the game
Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
Improved navigation in discovery UI
Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
Added option to load "Earliest" previous save in Options menu
Fixed weapon naming
Added icon to remind players of the reload button when weapon is empty
Multiple fixes for viewing discoveries
PS4
Added photo mode
Large optimisations to the engine to accommodate base building
PC
Added support for up to 8 mouse buttons
Fixed better order position history for mouse smoothing
Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
Player is now notified when shaders are being loaded
Fixed occasional crash on exit
Fixed performance of trail renderer for some AMD cards
Large optimisations to the engine to accommodate base building
Generation
Added biome specific plants
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Introduced visual differentiation of red, green and blue star systems
Introduced new mineable terrain resources found only in red, green and blue star systems
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Fixed bug where multiple ships could appear, overlapping, at the player's start scene
Prevented certain building types being incorrectly placed underwater
Prevented multiple buildings occasionally being placed in overlapping positions
Prevented buildings occasionally being placed intersecting with the terrain
Improved and altered per-planet terrain resource generation, improving gameplay and visuals
Creatures
Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
Fixed slow memory leak in creature role allocation
Improved creature animation speeds
Fixed issues where some creatures turns had the incorrect frame count
Fixed occasional crash when interacting with creatures
Atmospherics
Increased proportion of vibrant blue skies
Corrected cloud levels for clear skies
Improved average cloud level settings
Fixed cloud rendering while flying in your ship
Improved atmosphere depth when transitioning to space
Increased fidelity of atmosphere rendering on nearest planet
Improved atmospheric fog as you fly to a planet
Improved fog method for planets seen on the horizon
Terrain
Improved terrain generation algorithms
Improved and extended blend areas between different terrain noise types
Terrains now generate more open spaces
Smaller features now appear at nearer lods to improve visuals in the distance
Fixed objects being placed on incorrect terrain material types
Improved resolution of distant planet terrain
Decreased differences between planet as seen from space and actual planet terrain
Fixed seams on planets when seen from space
Improvements to terrain material selection and terrain material blending
Terrain generation priority and cost calculation improvements
Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
Introduced more varied and vibrant colouring to terrain for each biome
Decreased frequency of brown terrain colour selections
Changed texture scales to improve transition between terrain lods
Improved terrain colour combinations to add variety and better match terrain contouring
Improved terrain texture blending method to better retain vibrant colours
Improved settings for hue, saturation and value noise variation on terrain
Fixed a number of issues causing holes to be seen in the planet terrain
Fixed occasional crash when mining terrain
Visuals
Fixed colour of muzzle flashes on player weapons
Added muzzle flashes to ship weapons
Added cockpit lighting for damage and weapon firing
Added debris to freighter explosion effect
Improved freighter cargo explosions
Improved photon cannon hit and space explosion effects
Improved turret explosion effect
Improved grass colour selection
Improved grass colouring method to match underlying terrain colour
Improved grass placement to match gradient of terrain, and rocky terrain slope patches
Improved lighting on grass
Improved alpha cutoffs and blending for grass in the distance
Improved colouring method for on-planet buildings
Fixed "pop" in lighting when flying between planets
Fixed incorrect lighting seen in shadow areas
Improved lighting method when rendering tree leaves
Fixed procedural texturing on objects with multiple overlapping textures
Fixed size of certain texture atlas normal maps
Fixed texture scaling on asteroids
Zinc plant is now more obvious when it has been gathered
Fixed occasional rendering errors due to precision on cockpit during warp
Fixed pulse lines not appearing when pulse driving out from planet atmosphere
Fixed shadowing artefacts on imposters
Space
Improved asteroids to allow much denser fields
Improved explosion effects
Fixed scale of moons on the space map
Added freighter groups to the space map
Changed distribution of resources in asteroids
AI ships will now clear asteroids in their path
Planets are now scannable from space to see their resources
Space Combat
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying
Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships
Freighters
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added colouring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
Added alert lights and alarm audio for when freighters are in combat
Improved turret lights and explosions
Improved muzzle flashes on freighter turrets
Added indicator of cargo contents
Freighter Commanders now give rewards for rescuing them from pirate attack
Fixed collision on freighter cargo containers
Audio
Updated the lush ambience to make the wind sounds less noisy
Ambient background fauna now checks for the presence of creatures
Added rain on foliage
Added rain on ship
Added freighter specific footsteps
When on a dead planet, no music will play
Round table prop now plays an appropriate sound
Added more music to the loading sequence and game start
Added audio to new base building props
Created sounds for new base building props
Added audio to freighter doors and internal freighter ambiences
Added freighter explosions
Added freighter alarm
Added ambient radio comms when approaching a freighter
Fixed missing sounds when in a space station due to the mix settings
Multi-tool upgrades now affect audio
Lots of minor mix changes
Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
< Bu mesaj bir yönetici tarafından değiştirilmiştir >
Bu mesaja 1 cevap geldi. Cevapları Gizle
Aynen Ruhi. İmajları zor düzelecek.
Yama notları aşağıdaki gibi. Sonunda gemi, silah gibi şeyleri düzgünce sınıflandırabilmişler...
Erken erişimden çıkmasına az kaldı gibi oyunun
https://www.reddit.com/r/NoMansSkyTheGame/comments/5y9m2h/introducing_pathfinder_update_v12_and_full_patch/
Videoyu izlemek için tıklayınız
Videoyu izlemek için tıklayınız
Videoyu izlemek için tıklayınız
Bu mesaja 1 cevap geldi. Cevapları Gizle
Allahtan yeni gelen özellikleri dlc diye satmadılar.Bence satmayı düşünmüşlerdir de tepkiler daha da artacağı için vazgeçmiş olabilirler.
Ayrıca oyun 30TL civarında bir fiyat ile çıksa alıp denenebilir,hatta son gelen güncellemeler ile oynanabilirdi ama 150 TL çok para...
< Bu mesaj bu kişi tarafından değiştirildi ürüng ayıg toyon -- 14 Mart 2017; 23:48:2 >
Bu arada keşke oyun erken erişim olarak çıksaydı ve güncellemeler ile iyileştirilebilir hale gelseydi. Neyse umarım kısa zaman sonra hb'ye düşer de aylık olsun haftalık olsun alalım şunu 150₺ verilmez yada 90₺.
< Bu ileti tablet sürüm kullanılarak atıldı >
Bu mesajda bahsedilenler: @sommet de la montagne
Bu mesajda bahsedilenler: @efeemmi
< Bu ileti tablet sürüm kullanılarak atıldı > Bu mesaja 1 cevap geldi. Cevapları Gizle