Isaac Yeram Kim - Concept Artist The Last of Us Part 2 - Forward Base Trainyard Early concept for Forward base Abby Trainyard combat. Lighting used to be more later in the afternoon < Resime gitmek için tıklayın > The Last of Us Part 2 - Medicine Infected Concept for Abby's medicine mission exploring dense atmospheres and spores along with thick layers of infected growth. Definitely one of my favorite moments of the game! < Resime gitmek için tıklayın > |
Isaac Yeram Kim - Concept Artist The Last of Us Part 2 - Infected Precinct Infected precinct concept done for one of the Downtown missions. Definitely grossed and creeped myself out in the process. Loved seeing how it turned out in the game! < Resime gitmek için tıklayın > The Last of Us Part 2 - Rescue Jesse House Interior Concept done to explore the overgrown and abandoned interiors of the houses in the Rescue Jesse mission. Those dogs gave me a hard time < Resime gitmek için tıklayın > |
Isaac Yeram Kim - Concept Artist The Last of Us Part 2 - Medicine Infected Living Room Infected living room concepts for Medicine. Abby had to go through some heavily damaged and infected buildings in this part of the story. Learned a lot while trying to push this one < Resime gitmek için tıklayın > The Last of Us Part 2 - Eastbrook Classroom Early concepts for one of the classrooms of Eastbrook Elementary. Ellie and Dina were supposed to crawl under the collapsed tree trunk < Resime gitmek için tıklayın > |
Isaac Yeram Kim - Concept Artist The Last of Us Part 2 - Eastbrook Library Eastbrook Elementary Library. It was really cool to see how close the whole combat sequence ended up being to the concept. Had lots of fun with the ivy on this one. < Resime gitmek için tıklayın > The Last of Us Part 2 - Scar Haul The Seraphites moments were one of my favorites in the game to work on because they were so different than any other in the world. This was a concept done to explore a scene of them hauling some goods back to their fort. Special shoutout to the amazingly talented Richard Lyons and John Sweeney for being an awesome Scar characters for me to use in this shot XD < Resime gitmek için tıklayın > |
Arkadaşlar tema yapmak yada yüklemek istiyorum nereden indirebilirim ps4 de |
Isaac Yeram Kim - Concept Artist The Last of Us Part 2 - Eastbrook Elementary Courtyard Here’s a concept for the courtyard of Eastbrook Elementary. One of the first concepts I was tasked with was the elementary school level. I learned so much during this time, as I tried to catch up to the amazing works being done by the rest of the concept dream team that was assembled. < Resime gitmek için tıklayın > The Last of Us Part 2 - Rescue Jesse Burnt House Concept done to explore how some of the burnt houses in the Rescue Jesse can look like < Resime gitmek için tıklayın > |
Isaac Yeram Kim - Concept Artist The Last of Us Part 2 - Seattle Hub Finally releasing some work for the game. It's awesome to see all the other work from the rest of the amazing team I had the pleasure to be a part of! < Resime gitmek için tıklayın > The Last of Us Part 2 - Scar Farm An image done to explore a section of the scar farm outside their wall. Shout out to John Sweeney for posing as all the scar models in this image < Resime gitmek için tıklayın > |
Antonin Kolman - Concept Artist The Last of Us: Part 2 - Boutique Motel Hallway Concept art for China Town location. Big help from my OPB mates Simeon Schaffner and Jad Saber. < Resime gitmek için tıklayın > |
Eytan Zana - Concept artist - Naughty Dog Inc. WLF Checkpoint < Resime gitmek için tıklayın > Overpass < Resime gitmek için tıklayın > < Resime gitmek için tıklayın > |
Eytan Zana - Concept artist - Naughty Dog Inc. Seattle Arrival - Serevena Hotel < Resime gitmek için tıklayın > < Resime gitmek için tıklayın > Seattle Arrival Time for some The Last Of Us Part II art! The release of this game also coincides with me being at Naughty Dog for 10 years! < Resime gitmek için tıklayın > |
Eytan Zana - Concept artist - Naughty Dog Inc. Seraphite Farm Here's a shot of the Scar's - I mean SERAPHITE's farm on the island. This ended up being one of the coolest locations in the game, in my opinion. I wish I could have done more concepts for this area, it was so fun! < Resime gitmek için tıklayın > |
Ricky Ho - Concept Artist at Intrepid The Last of Us Part: II - Seattle Ruins < Resime gitmek için tıklayın > The Last of Us: Part II - Corpse Design < Resime gitmek için tıklayın > The Last of Us: Part II - Museum Entrance < Resime gitmek için tıklayın > The Last of Us: Part II - Stadium Classroom < Resime gitmek için tıklayın > |
Kristian Llana - Concept Artist The Last of Us: Part 2 - Flashback Abby This concept was done to establish the mood and feel for 'Flashback Abby' sequence four years back to the Firefly Hospital.This Hallway is what binds Ellie,Joel and Abby together. Flashback Ultimatum : < Resime gitmek için tıklayın > The Last of Us: Part 2 - Seattle Bus Cable Ivy After almost 4 years of working on The Last of Us Part 2 I can finally share some of my work ! First image of many to come throughout the following days. This concept was done early on in development. < Resime gitmek için tıklayın > |
Kristian Llana - Concept Artist The Last of Us: Part 2 - Flashback Museum This concept was done for the ' Flashback Museum ' Sequence Where Ellie and Joel take a trip to the Natural History Museum for Ellie's 16th birthday. < Resime gitmek için tıklayın > The Last of Us: Part 2 - Seattle Exploring Blue Sky Concept for the look of Downtown Seattle done early in development. What is now the segment of 'Seattle Day 1'. Entirely done in PS. < Resime gitmek için tıklayın > |
Kristian Llana - Concept Artist The Last of Us: Part 2 - Triage Concept done very early on depicting a street triage that would be taking place nearby St.Mary's Hospital what is now segment of ' Seattle Day 2 - Infiltrating Hospital ' All done in PS. < Resime gitmek için tıklayın > The Last of Us: Part 2 - Swinging Spikes Early on in development, there were ideas about how Scars/Seraphites had planted different trap's throughout Seattle . This Concept besides an environment one, also shows the ideation for one of them. Can you notice it? < Resime gitmek için tıklayın > |
Kristian Llana - Concept Artist The Last of Us: Part 2 - Flashback Ultimatum 'Flashback Ultimatum' Sequence - This concept was done to establish the feel and mood of this key story moment where Ellie confronts Joel about the truth of what happened in the Firefly Hospital in Salt Lake City. < Resime gitmek için tıklayın > The Last of Us: Part 2 - Owen's Boat These concepts showed the Boat at different moments and moods, each depicting a story and feeling through Lighting and elements in the scene. Even though these are 'High Angle Shots' I still wanted them to have a strong impact ! Also fun trivia These were the last concepts I did for TLOU2. < Resime gitmek için tıklayın > < Resime gitmek için tıklayın > The Last of Us: Part 2 - Capitol Hill This concept is depicting a WLF hostile Squad out of capitol Hill ! < Resime gitmek için tıklayın > |
florent lebrun - Freelance Concept Artist The Last of Us: Part 2 Tv Station Early concept for the Tv Station approach < Resime gitmek için tıklayın > The Last of Us: Part 2 Seattle Approach Very early concept showing the approach to Seattle. One of the first concept I did when we started on the project at One Pixel Brush, fun times exploring ^^ < Resime gitmek için tıklayın > |
florent lebrun - Freelance Concept Artist The Last of Us: Part 2 Sanctuary Early concept for the Sanctuary < Resime gitmek için tıklayın > The Last of Us: Part 2 Seattle Very early concepts for Seattle. It was fun to explore and come up with ideas for the city. < Resime gitmek için tıklayın > < Resime gitmek için tıklayın > |
florent lebrun - Freelance Concept Artist The Last of Us: Part 2 Jackson Really loved working on that part and trying to represent how people in Jackson live their day to day lives. It was amazing to see that in the game I need to go back to it < Resime gitmek için tıklayın > < Resime gitmek için tıklayın > < Resime gitmek için tıklayın > |
The Last of Us: Part 2 - Pioneer square
Early concept art done entirely in Photoshop, exploring what the pioneer square area could look like.
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The Last of Us: Part 2 - Cemetary
Explorations for Santa Barbara cemetary, those were pretty fun to work on. I've included the 3D base for these two, didn't know much 3D at the time (these were done about 4 years ago). Interesting to see how even a simple 3D mockup can be a pretty good base for an image, when you can use photoshop well.
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