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Cevap: The Last of Us : Part 2 | Teknik Analiz | Konsept tasarımlar | Ekran Görüntüleri (18. sayfa)
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5 yıl
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Justin Wentz | Concept Artist

The Last of Us: Part II

This piece is a re-imagining of Florent Lebrun's sanctuary image--so I was able to utilize some of the work he already did. The building was converted into a synagogue later in development, hence the request for a new concept.

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5 yıl
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5 yıl
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SiewHong Lum - Concept Artist

The Last of Us: Part 2 - Fedra Abandoned Base Early Concept

This was an early concept for Seattle Fedra's fallen base. The idea was they built walls under the highway that surrounds the city of Seattle. It was tons of fun exploring ideas on how the base would look like, almost like a makeshift modern great wall of china kinda idea.
For this piece I took a screenshot from Google Map and paint over on top, Really enjoy doing this set of concepts during that time.
I hope you enjoyed it as much as I enjoy making them!
Thanks to Erick Pangilinan for his advice and trust. Really appreciate the guidance!
and to our Art director Mel:

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A
5 yıl
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SiewHong Lum - Concept Artist

The Last of Us: Part 2 - City Hall Park Early Concept

One of the first few humble contribution at the beginning of the production, we were given multiple 3d screenshots of this area and our team was tasked to visualize them. Some of the ideas in the pieces did end up being in the final game, but they changed the light and mood of the location.
I would also like to take this opportunity to thank you guys for your interest in my work. I hope you enjoyed it as much as i enjoy making them!
Thanks to Erick Pangilinan for his advice and trust. Really appreciate the guidance!
and to our Art director Mel:

< Resime gitmek için tıklayın >


The Last of Us: Part 2 - City Hall Park Early Concept

One of the first few humble contribution at the beginning of the production, we were given multiple 3d screenshots of this area and our team was tasked to visualize them. Some of the ideas in the pieces did end up being in the final game, but they changed the light and mood of the location.
I would also like to take this opportunity to thank you guys for your interest in my work. I hope you enjoyed it as much as i enjoy making them!

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The Last of Us: Part 2 - Grocery Check Out Early Concept

One of the first few humble contribution at the beginning of the production, we were given multiple 3d screenshots of this area and our team was tasked to visualize them.
This shot was about designing a blocked pathway in the game naturally, so players won't try to go through them.
Some of the ideas in the pieces did end up being in the final game, but they changed the light and mood of the location.
I would also like to take this opportunity to thank you guys for your interest in my work.
I hope you enjoyed it as much as i enjoy making them!

< Resime gitmek için tıklayın >



A
5 yıl
Yarbay
Konu Sahibi

SiewHong Lum - Concept Artist

The Last of Us: Part 2 - Fedra Abandoned Base Concept

This was an early concept for Seattle Fedra's fallen base. The idea was they built walls under the highway that surrounds the city of Seattle. It was tons of fun exploring ideas on how the base would look like, almost like a makeshift modern great wall of china kinda idea.
I was surprised this shot ended up in the game when Ellie was using the boat to get to the Aquarium. Except they didn't have the walls and the weather is different.

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The Last of Us: Part 2 - Fedra Abandoned Base Early Concept

This was an early concept for Seattle Fedra's fallen base. The idea was they built walls under the highway that surrounds the city of Seattle. It was tons of fun exploring ideas on how the base would look like, almost like a makeshift modern great wall of china kinda idea.
Really enjoy doing this set of concepts during that time, I hope you enjoyed it as much as I enjoy making them!

< Resime gitmek için tıklayın >

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A
5 yıl
Yarbay
Konu Sahibi

SiewHong Lum - Concept Artist

The Last of Us: Part 2 - Playground Early Concept

This was an early concept for a playground. I remember we wanted the place to look like a forest with "giant creatures" kind of direction. A lot of those animal sculptures/slides did showed up in the game, from Abby Flashback when she was looking for his father in the zoo to the Playground outside of the Aquarium where Ellie was trying to find a way into the aquarium. Finding them in the game was like a nice easter egg surprise.
This series was also the moment I slowly gotten the hang of doing photobash in a much cleaner way by studying a lot of works from

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A
5 yıl
Yarbay
Konu Sahibi

SiewHong Lum - Concept Artist

The Last of Us: Part 2 - Playground Early Concept

This was an early concept for a playground. I remember we wanted the place to look like a forest with "giant creatures" kind of direction. A lot of those animal sculptures/slides did showed up in the game, from Abby Flashback when she was looking for his father in the zoo to the Playground outside of the Aquarium where Ellie was trying to find a way into the aquarium. Finding them in the game was like a nice easter egg surprise.
This series was also the moment I slowly gotten the hang of doing photobash in a much cleaner way by studying a lot of works from

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A
5 yıl
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Konu Sahibi

Aaron Limonick - Concept Artist - Naughty Dog

Santa Barbara Infected House

Spoiler Alert if you haven't played it yet! Here's an image for THE LAST OF US 2 that I did to help establish the look of Santa Barbara. This was a really fun space that was a small departure from the look of the rest of the project.

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Santa Barbara Freeway 2

Here’s another one, showing a destroyed Santa Barbara freeway. This one was done a long time ago, and it was actually my first time learning to render in Octane. I learned some valuable lessons in terms of how much 3D to use, and how to transition it into the 2d painting part of the image. However this was just the beginning.
Super fun working with Johnny SlowMo to get the look right.

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TLOU2 Santa Barbara Beachfront

Some more Santa Barbara from TLOU2. Since a lot of the game is wet and lush with greenery, I wanted to push the extremely dry sand from our California coastline, and remove shiny materials from everything except the water. It was a unique challenge to imagine what the beachfront neighborhoods would look like in Santa Barbara decades after the outbreak.

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A
5 yıl
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Aaron Limonick - Concept Artist - Naughty Dog

Santa Barbara Wilderness

In the very beginning, I had to do some nature shots, when Ellie was going to walk through this creek on her way to the destroyed neighborhoods. I used Montecito as a reference for this, because it’s the closest thing to what we were after geographically. I tried to closely represent the indigenous plants and trees that you would really find in these parts of California, while tailoring it to make the space as easy to navigate as possible. On another note, it was a complex photobashing challenge which was fun to tackle.

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Santa Barbara Neighborhood 1

Some more concepts from neighborhoods based on Montecito in Santa Barbara. I did some more interior exploration of the destroyed houses. Overgrowth would be just spilling in through the windows.

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5 yıl
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Aaron Limonick - Concept Artist - Naughty Dog

Ellie and Dina out on Patrol

This was a very well done beginning of the story. It was incredible to see the collapsed neighborhoods covered in thick snow, and the environment team and fx team executed it so well in the final product. The snow they created and the physics of how the characters interact with it represent the best snow I’ve ever seen in a game.

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Abby Surrounding Jackson

Here are a few from Abby’s traversal through the snowy woods surrounding the chalet and Jackson. I had a great time with these. The art direction and color palette was loosely inspired by The Revenant, and the cool palette varies from scene to scene in this area, depending on lighting and time of day.

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A
5 yıl
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Aaron Limonick - Concept Artist - Naughty Dog

Infected Horde 1

I did a series of images that involve Abby getting chased by the infected horde in the early part of Jackson. It was so fun to try and capture the feel of being overwhelmed and the impending doom. I always thought this was so damn fun to play. How did people like running from that horde???

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Ski Resort Interior Attack 1

I did this shot trying to figure out the scale and level of environmental fungus/spores inside the ski resort. Back then we didn’t have the cinematic laid out yet or shots that would take place. Also I thought it would be cool to see the shot from the infected’s point of view and see Abby framed by the entrance. This one was some work for sure.

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Supermarket Interior 1

When Ellie and Dina track the bloody footprints and enter the supermarket, you can hear the clickers shrieking inside. You just know what you’re in for right away and it’s so tense.
This one lended itself to being 90 percent 3D, since people have been asking on most of these.

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5 yıl
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Aaron Limonick - Concept Artist - Naughty Dog

Ellie Flashback River

This one is almost all 3D, rendered in Octane. It was for Ellie's flashback along the river with Joel.

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Abby Flashback dad 1

In this one, I worked with Sweeney to create an overgrown birch tree forest for Abby’s flashback sequence with her dad. She stumbles upon an old playground and found this old octopus jungle gym.
Most of the trees were 3D and i had to create some custom weathered plastic materials for the octopus. I blocked the scene in to get a sense of that dusty lighting, but a lot of the heavy lifting for details was done in Photoshop.

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Prologue River 1

This one was for the prologue. I thought this was a cool sequence for newcomers and hardcore fans alike. It was not too long, but just enough to give us a setup of the world we’re in. Not to mention, we get a beautiful view from the mountaintop. How did people like the prologue?

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A
5 yıl
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Aaron Limonick - Concept Artist - Naughty Dog

Santa Barbara Neighborhoods Pool

In this one I needed to figure out what a backyard would look like, as Ellie finds her way to an overlook to downtown SB. I had a lot of fun with this one, loosely basing the classic Spanish architecture on some beautiful homes I photographed. The collapsed pool posed a rendering challenge, but would’ve been a cool thing to walk over.

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Rescue Jesse Neighborhoods 1

This portion of the Seattle neighborhoods was one of the most difficult for me. The dogs make it nearly impossible to stealth, or engage for that matter. So I’d end up just sprinting through backyards and evading damage until I got to the next checkpoint. I so badly wanted to combat everyone, but there are so many enemies hiding. So tough, but this area ended up so insanely polished in the end. Well done environment team.

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5 yıl
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James Choo

The Last of Us: Part 2 - Environment Damage

We were provided with a 3D base and were tasked to apply damage to the environment.
In collaboration with teammates in Passion Republic

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5 yıl
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James Choo - Concept artist

The Last of Us: Part 2 - Aquarium Environment Concept Art


In collaboration with teammates in Passion Republic

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A
5 yıl
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James Choo - Concept artist

The Last of Us: Part 2 - Seraphites Prophet Art

In collaboration with teammates in Passion Republic

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A
5 yıl
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Konu Sahibi

James Choo - Concept artist

The Last of Us: Part 2 - Santa Barbara Environment Concept Art

I was still a novice working on environment art while working on this piece. I am very thankful for my senior and teammate Lum Siew Hong for guiding me through this and several other pieces of environment art that I've contributed.
In collaboration with teammates in Passion Republic

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A
5 yıl
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James Choo - Concept artist

The Last of Us: Part 2 - Santa Barbara Environment Concept Art

In collaboration with teammates in Passion Republic

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A
5 yıl
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Artık Teknik Videolara geçebiliriz..
Konsept Tasarımlar ve Bölüm tasarımlarının bolca paylaştığımıza göre.
Tabi İçeriğinde Karakter tasarımları ve gelişim şemaları da mevcut. Bundan sonrası biraz daha video ve gif içerikli olacaktır umarım hoşunuza gider arkadaşlar. :)