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Cevap: Command & Conquer: Red Alert 3 (2008) / Uprising (2009) [ANA KONU] (60. sayfa)
M
16 yıl
Onbaşı

F
16 yıl
Yarbay

1.11 yaması oldukça ciddi değişiklikler-yenilikler getirmiş. Çevirmek uzun iş, doğrudan kopyala - yapıştır yapıyorum o nedenle:


==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.11 Patch Notes - May, 2009
==================================================================

This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds two free maps from
Red Alert 3: Uprising, and more.

<General>

• Added two new maps for skirmish and online play: Spring Fever (2 player) and Blitzen’s Back (4 player). Play these maps and many more in the stand-alone campaign expansion, Red Alert 3 Uprising, available for download athttp://www.commandandconquer.com.

<Balance Changes: Global>

• Garrison Range bonus reduced to 75% from 100%.

• Walls and Structures no longer block line of sight while being constructed.

• Parachute drop time increased.

• Oil Derricks now explode when destroyed. Keep your distance.

• Observation Post health increased to 10000 from 3000.

• Due to the recent downturn in the global economy, all Super Weapons are now half price.

• Anti-Infantry vehicles (Riptide, Jet Tengu) vulnerability to GUN damage (PeaceKeeper, Conscript, Imperial Warrior) now reduced to 25% from 50%.

• The Top Secret Protocols have been reordered for all three factions.

<Balance Changes: By Faction>

• Allied Javelin Soldier cost reduced to 300 from 400.

• Allied Aircraft Carrier drone speed increased to 225 from 150.

• Allied Aircraft Carrier drones no longer give large amounts of XP when killed.

• Allied Aircraft Carrier reload time reduced to 10s from 15s.

• Allied Assault Destroyer Black Hole Armor bonus increased to 35% from 25%.

• Allied Outpost now gains additional health when upgraded (25% per level).

• Allied Athena Cannon no longer requires line of sight to attack. It can fire over walls now!

• Allied Cryocopter health reduced to 650 from 750.

• Allied Chronorift cast delay reduced to 1s. Rift time changed to 5s , 10s, and 15s, depending.

• Allied Defense Bureau build time increased to 30s from 10s.

• Special Agent Tanya Adams now requires the Defense Bureau to be built.

• Allied Apollo Fighter heath increased to 300 from 250.

• Allied Chronosphere now requires the Defense Bureau to be built.

• Soviet Hammer Tanks can no longer leech while moving.

• Soviet Apocalypse Tank grinder damage halved.

• Soviet Flak Trooper Cost increased to 400 from 300.

• Soviet structures will no longer refund 100% of their cost if canceled after taking damage. Refund value reduction is equivalent to the damage taken by the building.

• Soviet Super Power Plant energy production reduced to 350 from 500.

• Soviet Super Power Plant will no longer explode if it is destroyed before it has completed building.

• Soviet Stingray health increased to 450 from 360.

• Soviet Dreadnaught Missiles now scatter against units.

• Soviet MiG Fighter health increased to 240 from 200.

• Soviet Iron Curtain now requires the Battle Lab to be built.

• Japan MCV build radius increased to facilitate wall building.

• Japan Jet Tengu now much less deadly against each other in air form.

• Japan Tsunami Tank now auto-heals while it’s secondary ability is active.

• Japan Honorable Discharge power no longer deals any friendly fire.

• Japan King Oni health increased to 3000 from 2250.

• Japan Emperor’s Rage powers now limit the speed debuff to 75% for all levels.

• Japan Wave Force Artillery no longer requires line of sight for attacking. It can shoot through walls, buildings, and anything else dumb enough to get in front of it.

• Japan Naginata Cruiser Spread-Torpedo damage halved.

• Japan Naginata Cruiser health reduced to 1200 from 1400.

• Japan Shogun Battleship speed reduced to 50 from 75.

• Japan Shogun Battleship cannons now properly scatter against other units.

• Japan Shogun Battleship rate of fire now reduced by 40%.

• Japan Point Defense Drones now have an expiration time of 2 minutes.

• Japan Final Squadron Power damage reduced in accordance with the new power tree design.

<Balance Changes: Vision>

• Vision changes were incorporated from Red Alert 3: Uprising in order to improve unit behavior.

• Allied Multigunner Turret Vision Range increased to 310 from 300.

• Allied Prism Tower Vision Range increased to 360 from 350.

• Allied Hydrofoil vision range increased to 325 from 300.

• Allied Javelin Soldier vision range increased to 200 from 175.

• Allied Guardian Tank vision range in Target Painter mode increased.

• Special Agent Tanya Adams’ shroud clear range increased to 500 from 400.

• Soviet Apocalypse Tank vision range in Harpoon mode increased.

• Soviet Hammer Tank vision range in Leech mode increased.

• Soviet Terror Drone vision range in Stasis Ray mode increased.

• Soviet Base Defenses vision ranges increased slightly.

• Soviet Bullfrog vision range increased to 325 from 300.

• Soviet commando vision range increased to 175 from 150.

• Japan Seawing vision range increased to 225 from 200.

• Japan Tengu vision range increased to 225 from 200.

• Japan Commando vision range increased to 175 from 150.

• Japan Commando shroud clear range increased to 500 from 400.

<User Interface Enhancements>

• Players who choose random in online play will now have their faction hidden on the “escape” screen during the match.

• The wait time to kick an online player with a bad connection has been reduced to 30 seconds (from 60).

• Players who are not on your friends list can no longer whisper you while you’re in a match.

• Rally points can be reset on airfields by right clicking on the airfield while it is selected.

• PC Users can now customize right click scroll speed by adding the following command line argument: -dragTolerance # [where # = distance in pixels, typically a number from 1 – 50].

• Interface lag (irresponsiveness between clicks and keyboard commands) has been reduced.

<Bug Fixes>

• EVA announcements will no longer play when a disguised spy enters your base.

• Made several improvements to the way garrisoned buildings and captured structures are reported through shroud (in game and on
the radar).

• Integrated several AI improvements from Red Alert 3 Uprising.

• The Apoc Tank can no longer move while harpooning.

• Fixed a bug that prevented Allied airfields from building the appropriate number of aircraft in certain situations.

• Fixed a bug that prevented units from attacking enemies with very low health.

• Fixed a bug that allowed the Soviet Crusher Crane to be captured by an engineer without the 3-second capture delay.

• Fixed a bug that allowed Soviet players to cash bounty their own deployed MCV and then get a refund by selling it.

• Fixed a bug that allowed the Mirage Tank and Tsunami Tank’s secondary abilities to still function when under the effect of an Aircraft Carrier’s blackout missile.

• Fixed a bug that allowed structures to be placed on top of Tesla Troopers in their secondary mode.

• Fixed a bug that occasionally prevented veteran Guardian Tanks from painting targets correctly in their secondary mode.

• Fixed a bug that allowed certain units to be frozen despite being under the effects of an Iron Curtain or Chrono Rift.

• Fixed a bug that caused certain textures to display incorrectly when playing multiple, different community-made maps in succession.

• Chrono Swap no longer allows you to move non-amphibious units from land to water.

• The Shinobi's secondary ability now correctly causes all enemy units who are actively targeting him to lose their target.

• While inside a Nanoswarm, the Apoc and Riptide can now properly attack other units within the Nanoswarm.

• Enemy tanks with the Terror Drone Surprise upgrade will no longer spawn a terror drone when killed by Tanya, as this would kill her instantly.

• Desolator strikes and Chronospheres will no longer affect repair drones.

• Time bombs can no longer be cast on walls.

• Amphibious units may now be sent into a friendly crusher crane on land or at sea.

• Structures that were under repair when captured will no longer be under repair for the new owner.

• If a player has multiple Twinblades selected but not all are garrisoned, pressing the secondary ability button will now only cause the garrisoned Twinblades to descend.

• Blocked an exploit that gave the Bullfrog’s secondary ability (the man cannon) unlimited range.

• Blocked an exploit that allowed the Javelin to remain locked-on while moving or when the target goes out of range.

• Blocked an exploit that allowed unlimited camera zoom-out in online play.

• Blocked an exploit that gave a Hammer Tank unlimited Toxic Corrosion.



Replay'ler daha farklı bir tat bırakacak artık, 1.10/1.09'a göre :)




_____________________________

Eski kullanıcı adı: Castle Bravo

Bu mesaja 1 cevap geldi.
J
16 yıl
Yarbay

1.11 'i yüklemek için önceki patchler gerekli mi yoksa direk yüklesek olur mu


Bu mesaja 1 cevap geldi.
R
16 yıl
Binbaşı

arkadaşlar ben japonya görevlerinin daha 1.bolumunde takıldım.başında.enerji binalarını yok et diyor fakat orada tesla coiller beni ölduruyor ne yapmam lazım???


Bu mesaja 1 cevap geldi.
B
16 yıl
Yarbay

haritaları hangi klasöre yüklüyoruz arkadaşlar?



C
16 yıl
Er

Ya benim aldığım oyunda videolar eksik ya ara fragmanlar falan yok bunun için bi yama falan yapamaz mıyım



M
16 yıl
Binbaşı

Bu oyunda örneğin bir ünitemi diğerine korutmak istiyorum ama öyle bir seçenek yok

Medium skirmish de fazla zorlamıyorlar



M
16 yıl
Binbaşı

Oyunun başında çalan melodiyi nerden bulabilirim?



M
16 yıl
Binbaşı

J
16 yıl
Onbaşı

Oyun o kadar sıktı ki artık botları izliyorum o bile bi yerden sonra hep aynı.Herhangi bir sürekliliği yok oyunun maalesef.Yuriko hariç diğerleri sarmadı.



S
16 yıl
Yüzbaşı

Red Alert 3:Yuri's Revenge olayı saptırmışlardı ama bu güzel gene grafikler eskisinden iyi olmuş 3d de baya bi çalışılmış


Bu mesaja 1 cevap geldi.
E
16 yıl
Er

iyi akşamlar .. Oyunu kurduktan sonra istediği kodu nerden bulabilirim ? yada ne yapabilirim? ... ilk 16 sayfaya baktım ama başım döndü yardımcı olursanız sevinirim ...


Bu mesaja 1 cevap geldi.
G
16 yıl
Yüzbaşı

RED ALERT 3 UPRISING OYNUYORUM GAYET GUZEL GRAFIK OLARAK OYNAYIS HIKAYE OLARAK GAYET MEMNUNUM


Bu mesaja 1 cevap geldi.
T
16 yıl
Yarbay

oyun birazdan almaya gidiyorum hadi bakalım


Bu mesaja 1 cevap geldi.
Z
16 yıl
Yarbay

red alert 3 steamde 23 saatliğine 10 dolar,
%66 indirimli olarak...
sevenleri kaçırmasın derim, aldım ben.

http://store.steampowered.com/app/17480/

oyun bilmeyenler için hem multiplayer, hem coop destekliyor...





< Bu mesaj bu kişi tarafından değiştirildi zurrani -- 2 Ocak 2010; 19:26:38 >
Bu mesaja 1 cevap geldi.
Z
16 yıl
Yarbay

aslında konuyu açan arkadaş buralarda olsa da hemen başlığa da iliştirseydi...



U
16 yıl
Binbaşı

hocam directx son versiyon yukle bilgine 9.0cnin düzelir .


Bu mesaja 1 cevap geldi.
B
15 yıl
Yüzbaşı

Arkadaşlar Camping bölümleri hamaci üzerinden coop oynanabiliyormu ?


Bu mesaja 1 cevap geldi.
G
15 yıl
Yüzbaşı

Red alert 3 oynamak istiyorum

Fakat benim donanımım yeterli olmuyor.

İstenilen minumum donanım

* Windows XP / Vista (32-Bit)
* İşlemci - XP: 2.0 GHz (Intel Pentium 4/AMD Athlon 2200+ / Core 2 Duo ya da Quad Core ) Vista: 2.2 GHz (Intel Pentium 4/AMD Athlon 2200+ / Core 2 Duo ya da Quad Core )
* Bellek - XP/Vista: 1 GB
* 12 GB Sabit Disk alanı
* Ekran Kartı - NVIDIA GeForce 6800, ATI Radeon X1800 or ya da daha yükseği ve DirectX 9.0c desteği
* Ses Kartı - DirectX 9.0c destekli ses kartı
* 8x DVD Sürücü


Windows Xp
2,6 ghz işlemci
512mb DDR2 ram
nvidia geforce 6600 ekran kartı

Bu donanımla sıkıntı olmadan oynyabilirmiyim.Farklı sitelerde minumum istedine donanaım farklılık gözteriyor



N
15 yıl
Yarbay

quote:

Orijinalden alıntı: Nether_Toxin

Red Alert 3:Yuri's Revenge olayı saptırmışlardı ama bu güzel gene grafikler eskisinden iyi olmuş 3d de baya bi çalışılmış

ra2 den sonrası yalan. EA bi efsaneyi daha bitirdi.