R

Er
23 Kasım 2011
Tarihinde Katıldı
Takip Ettikleri
0 üye
Görüntülenme (?)
27 (Bu ay: 0)
Gönderiler Hakkında
R
13 yıl
Projem Hakkinda
arkadaslar oncelikle merhaba javadan proje odevim var fikir sunabilcekler varsa cok yardimi dokunur(do while,for,if lerle yapilacak,arrayleri henuz bilmiyorum).Simdiden cok tesekkurler

In this project, you will design and implement an adventure game. This game has a hero moving in 10x10 room map. That means there are 100 rooms. The player wakes up in a random room and tries to find the EXIT room before it dies. The EXIT is a randomly chosen room in the grid.

1. Each turn, player can choose to go to one of the possible directions (North, South, West, East). If player reaches EXIT room he wins. Player can not move beyond 10x10 grid.
2. The player has limited health (say 20) and time 5 mins.
3. Every time user enters a room he may find,
a. An empty room,
b. A gift room which improves his health, gives additional time, or some extra things which helps the hero against dangers.
c. A clue room which gives a hint about where the exit might be. The hint must be very rough (like it is in the north)
d. Danger room may have some danger (Monster, water, etc…). In order to continue hero has to beat the danger. The hero has to have luck or special equipment to beat dangers. If there is no special equipment, only luck used: computer throws two dice, one for player and the dangerous thing. User can either die, hurt, or beat the dangerous thing, according to the outcome. If the player has special equipment, user beats the danger automatically and then can go to any direction.
R
15 yıl
x7 icin macro(codmw2)
arkadaslar mouse modelim xg-760 a4tech'in bunun icin quick scope makrosu ariyorum yardimci olabilecek var mi acaba?
R
15 yıl
Windows7 Format Hatası
Beyler format attim fakat x86 dosyasi gozkmuyor guncellemelerim de tam ne yapmaliyim?
DH Mobil uygulaması ile devam edin. Mobil tarayıcınız ile mümkün olanların yanı sıra, birçok yeni ve faydalı özelliğe erişin. Gizle ve güncelleme çıkana kadar tekrar gösterme.