| Madredi kaldırıp Botrk getirdiler ama botrki da madrede çevirdiler gg riot. |
BotRK |
| Her şey dengeli olmuş |
| botrk tam irelia itemi olmus bilgewaterin fiyatının düşmesi falan filanda akali + irelia ya cok yarar |
| Beyler oncelikle sunu soyliyim BotRK asla madredin yerini tutamaz. Madred adamin maksimum caninin %5 ine vuruyordu. BotRK ise o anki caninin %5 ine vuruyor. Arada muthis fark var. |
| League Of Legends: The Rise Of The BotrK |
Ne zaman gelcek bu EUWEST yahu Bir umut dedik oyun atarız dedik erken kalkalım dedim ama yalannnnnnnnnnnnnnnnnnnn oldu |
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Warmog çok yerinde olmuş apcler biraz rahatlayacak, Runied king gerçekten op oldu irelia,vayne,jarvan gibi true damage yada karşıdaki champın hpsini baz alarak damage atan champlara çok güzel gidicek vayne ve irelianın yükselişi gelicek vayne biraz geri kaldı şu yeni %70 as veren item w ile çalışmıyordu güzelde oldu Darius zaten herkesin bayramı oldu Xin,Vi ve tryndramere artık korkulu rüyamız olmayacak. Tabi bunlara üzülenler de çok oda acımasız bir gerçek |
Aynen %20 life steal kassan daha iyi |
| Biri de cevap göndersin, ne zaman gelecek bu EUWEST? Var mıdır bir resmi bilgi? |
| Yaklasik 1saat 30 dakika surecek patch islemi. Serverlarin gelmesi ise 2-3 saati bulabilir. Acele etmeyin sabirli olun biraz :) |
Saat 8 de evden çıkıp işe gitmeden önce saat 6 da uyanıp bir el oyun atıp uykum açılsın, derken oyuna girmemesi,urflevel yazıp açılmaması nasıl birşey bilir misiniz |
| Turkcesi yokmu |
Aynısının bir farklısı kaynımda da var:) Ben de uyku tutmayınca hadi salla uykuyu diyip bilgisayarın başına geçmiştim patch'i denemek için ama nafile... |
Gerek yok zaten türkçeye reduced from yazıyorsa düşürülmüş increased sa arttırılmış. Trleaugeoflegeds sayfasında büyük ihtimal vardır. Şimdi mahfolmuş kralın kılıcı filan yazsak bune olucak herkes o yüzden ingilizce iyidir |
İnsanın gücüne gidiyor |
Amumu
-Bandage Toss
Damage reduced to 80/130/180/230/280 from 80/140/200/260/320
-Curse of the Sad Mummy
Radius reduced to 550 from 600
Ashe
-Attack Speed per level increased to 4% from 3.34%
Darius
-Noxian Guillotine
When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession
Cooldown adjusted to 120/100/80 seconds from 100 at all ranks
Fiddlesticks
Several of Fiddlesticks' visual effects have been updated
Garen
-Perseverance
Heal amount reduced to 0.4% of maximum Health per second from 0.5%
-Decisive Strike
Fixed a bug where the cast time was faster than intended
-Courage
Passive adjusted to now increase bonus Armor and Magic Resist (from items, runes or masteries) by 20% instead of total Armor and Magic Resist by 20%
-Demacian Justice
Fixed a bug where the cast time was faster than intended
Hecarim
-Rampage
Damage increased to 60/95/130/165/200 from 50/85/120/155/190
-Spirit of Dread
Healing adjusted to 20% at all ranks from 10/15/20/25/30%
Cooldown increased to 20/18.5/17/15.5/14 seconds from 14 at all ranks
Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was
Janna
-Monsoon
Mana cost reduced to 100/150/200 from 150/225/300
Kassadin
-Nether Blade
Fixed a bug where Kassadin's basic attacks with Nether Blade active triggered Muramana's active damage more than once
Nether Blade's active no longer deals damage to inhibitors or the nexus
Kayle
-No longer gains Magic Resist per level
-Reckoning
No longer amplifies damage while the target is slowed
Now applies a stack of Holy Fervor to the target
Slow duration reduced to 3 seconds from 4
Slow amount adjusted to 35/40/45/50/55% from 35% at all ranks
Missile Speed increased to 1500 from 1300
Nidalee
-No longer gains Magic Resist per level
-Swipe
Ability Power ratio increased 0.6 from 0.4
-Aspect of the Cougar
No longer grants bonus Armor or Magic Resist
Renekton
-Ruthless Predator
Fixed a bug where Ruthless Predator was unable to critically strike on any of the attacks; Ruthless Predator can now critically strike on the first attack
Taric
-Base Attack Damage reduced to 57 from 62
-Gemcraft - Remade
Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
-Shatter
Passive Armor aura adjusted to 12% of Taric's Armor from 10/15/20/25/30 (Taric's self-Armor bonus remains 10/15/20/25/30)
Active damage now additionally scales with 30% of Taric's Armor
Mana cost reduced to 50 at all ranks from 50/60/70/80/90
-Dazzle
Mana cost reduced to 75 from 95
Tristana
-Attack Speed per level increased to 4% from 3.01%
Tryndamere
-Bloodlust
Ability Power ratio adjusted to 0.3 + 0.012 per Fury consumed (total 1.5 at maximum Fury) from 1.5
Vayne
-Mana per level increased to 35 from 27
-Tumble
Mana cost reduced to 30 from 40
Vi
-Base Attack Damage reduced to 54 from 58
-Vault Breaker
Vault Breaker now goes on a 3 second cooldown and refunds 50% of the Mana cost when interrupted instead of fully refreshing the cooldown and refunding 100% of the Mana cost
-Denting Blows
Damage reduced to 4/5.5/7/8.5/10% of maximum Health from 6/7/8/9/10%
Xin Zhao
-Audacious Charge
Damage reduced to 70/105/140/175/210 from 70/110/150/190/230
Cooldown increased to 14/13/12/11/10 seconds from 13/12/11/10/9
-Crescent Sweep
Base damage reduced to 75/175/275 from 125/225/325
Cooldown increased to 120/110/100 seconds from 100/90/80
Zed
-Razor Shuriken
Damage increased to 75/115/155/195/235 from 75/110/145/180/215
-Shadow Slash
Damage reduced to 60/90/120/150/180 from 60/95/130/165/200
Warmog's Armor
Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%
Bilgewater Cutlass
-Recipe Changed: Long Sword + Vampiric Scepter + 200 gold = 1400 gold
-Attack Damage reduced to 25 from 40
-Life Steal increased to 12% from 10%
-UNIQUE Active damage decreased to 100 from 150
-UNIQUE Active slow reduced to 25% from 30%
-UNIQUE Active range increased to 500 from 400
-UNIQUE Active cooldown increased to 90 seconds from 60 seconds
Blade of the Ruined King
-Recipe Changed: Dagger + Dagger + Bilgewater Cutlass + 650 gold = 2850 gold
-Attack Damage reduced to 30 from 45
-Now grants 40% Attack Speed
-Life Steal increased to 15% from 10%
-UNIQUE Passive adjusted to "Deals 5% of the target's current Health in bonus physical damage (max 90 damage vs. monsters and minions) on hit"
-UNIQUE Active changed to "Deals 15% of target champion's maximum Health as physical damage (min. 100), heals for the same amount, and steals 30% of the target's Movement Speed for 4 seconds (60 second cooldown)"
-UNIQUE Active range increased to 500 from 400
Spirit of the Elder Lizard
-Incinerate damage reduced to 14-50 over 3 seconds from 15-66
-Players can now access 4 new pings in game through a radial menu
"Enemy Missing", "On My Way", "Danger", and "Assist Me"
-Fixed a bug in which the tooltip for the item shop button would remain over the item shop once it opened
Spectator Mode
-In Spectator Mode, the ping button on the minimap has been removed
Co-op vs AI
-Retreat behavior on bots in Dominion Co-op vs AI has been improved
-Nami
Tidecaller's Blessing is no longer consumed when attacking wards
-Thresh
Death Sentence is no longer consumed when attacking wards
-Statikk Shiv
Passive is no longer consumed when attacking wards
-Sheen
Spellblade is no longer consumed when attacking wards
-Trinity Force
Spellblade is no longer consumed when attacking wards
-Lichbane
Spellblade is no longer consumed when attacking wards
-Iceborn Gauntlet
Spellblade is no longer consumed when attacking wards
-Cursors in colorblind mode have been updated
All red cursors have been recolored to orange
The spellcasting cursor has been recolored to a lighter shade of blue
-LeaverBuster has been improved to account for client-related issues
-Fixed an issue that would cause some particles to be invisible for the duration of the match (ex: Nidalee spears, Dr. Mundo cleavers, Lux’s Lucent Singularity)
-Fixed an issue that would cause some spells to go on cooldown without casting when the target entered fog of war
-Health bars will now display thicker black lines for every 1000 health
-Enabling HUD animations now animates health and resource bars on the HUD.
-The death screen has been upgraded: Enemy and allied particles and champions will now retain light coloration while your champion is dead."
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