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Prepar3d v3.2 çıkmış ama hala 32 bit. Prepar3D v3.2 – Release Notes The following list of updates has been categorized based on the installer required. The Client installer is required for Prepar3D v3.2, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3.0 or v3.1 installed to utilize the Client only installer. To install the Prepar3D v3.2 Client, you must first uninstall the Prepar3D v3.0 or v3.1 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.2 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions. If this is your first time installing Prepar3D v3, you can simply install Prepar3D v3.2 directly. Prepar3D v3.1 will no longer be available from Prepar3D.com. Prepar3D Client General Platform Updates New Features Added gesture support including pinch to zoom and camera panning when using touch-enabled displays Converted SimConnect Option Menu to Scaleform SimOperator – A native Instructor Operating Station (IOS) based on SimDirector (Professional Plus) Distributed Interactive Simulation (DIS) Support (Professional Plus) Fixes and Improvements Fixed bug that prevented Invalid Locale message from being ignored ATC message box can now be shown/hidden through UI settings Fixed bug that prevented custom cameras from saving into scenario file when using more than one view Fixed bug where favorite vehicles could be cleared out when opening the Select Vehicle screen Fixed tab order and focus issues for various UI screens Installer now populates default install directory with location used by content/scenery when making client-only updates Fixed bug that prevented placed scenery objects from disappearing after loading when using low graphics settings Fixed issue where certain menu items would still be enabled when Instant Replay was active Corrected default Avatar attach/detach conditions when loading from configuration files Improved camera saving and loading in Avatar mode Fixed bug in Scenario Startup screen that prevented user defined weather from restoring when switching themes Fixed bug in Scenario Startup screen that caused selected weather theme to apply when pressing cancel Fixed bug that would prevent snow textures from disappearing when changing weather in the UI Fixed memory leak that would occur when using panel serialization Reverted default scenario weather to Fair Weather from Cold Fronts to prevent wind from pushing aircraft to the right Reorganized menu bar layout Fixed bug where load would occur when hitting cancel from the startup screen after changing weather Fixed bug where menu bar could sometimes be focused when alt-tabbing back to Prepar3D Fixed bug that increased load times for certain third party add-on sceneries Position freeze state now shown in InfoGen text Fixed bug that could cause axis values for some control devices to be overwritten with 0 Fixed bug with email activation verification causing shut downs without notification Extended max range of saturation slider in UI to 2 Reorganized several UI screens Fixed bug where Time Preview window would still be on screen when opening other UI screens Fixed bug that caused certain controller names to not be detected Added additional spacing between menu item text and shortcut text Added SimConnect call to get average surface elevation Fixed bug that prevented mouse clicks from processing in certain aircraft Fixed bug that could cause anti-cheat message to be displayed when new players join multiplayer sessions Added more detailed avatar attach/detach notifications Enhanced camera and position calculations where camera position would incorrectly shift when rotating vehicle Pressurization system now simulated for non-user aircraft Fixed bug which could cause attached objects to shift based on heading at high altitudes Fixed bug where boolean entries not present in the Prepar3D.cfg would get modified to true Saved Flight Plans are now reference by a relative path to the scenario file instead of an absolute path Fixed bug that prevented Scaleform Panel gauge callbacks from being called when reloading scenarios Fixed bug where gauge update would only get called once when using Scaleform panels Fixed crash that could occur when clicking on certain airspace boundaries in the map Fixed crash caused by using the same .swf in multiple windows Updated Select Vehicle screen to show/hide vehicle details “Show Only Favorites” and “Group By:” filters in the Select Vehicle screen now persist Fixed bug that prevented clicks from passing through transparent areas in Scaleform panels Fixed bug that prevented global Minipanels from opening Added Spoiler On and Spoiler Off control settings Added Hat Switch POV controls for Elevator/Aileron Trim and Elevator/Rudder Trim Fixed bug where Scaleform Panels would not resize properly with main window Added ability to sort controller devices by name or number (number matching the SimConnect_MapClientEventToSimEvent ID) Rendering and Performance Updates New Features Subsurface scattering effect now applied to SpeedTree leaves Shoreline waves now appear along coastlines Special effect objects now support the static sprite flag enabling spawned effects to move with its emitter Fixes and Improvements Improved overall rendering performance Fixed bug that prevented surface condition effects from triggering Reduced GPU memory bandwidth usage Fixed runway line aliasing seen with higher dynamic reflections settings Toned down wind effect on SpeedTree trees IR now applies to SpeedTree trees Fixed bug where light system would scale particles when zooming in Fixed bug that could cause scenery and bridges to move with 3D waves Increased autogen building draw distance Fixed bug that could cause autogen buildings to float in some cases Fixed bug that could cause emitted effects to spawn in incorrect locations Fixed bug which caused controller based effects to spawn when application was paused Fixed bug where certain SLI functions could be called when SLI was disabled Reduced cases of autogen buildings floating above ground Fixed bug where undocked Scaleform panels could go black when switching between different GPUs Fixed bug that could cause fresnel color issues in certain materials Fixed bug that could cause certain bump textured models to flicker Fixed visual bugs with certain specular map textures Fixed bug with terrain texture requests across multiple GPUs Smoothed out planar reflection altitude transitions Improved SLI performance when using reflections Fixed bug where effects that would trigger during a vehicle crash would persist for a few frames after reset Fixed bug that could cause Scaleform RTT elements to not reload when exiting and re-entering the vehicle Fixed bug where aircraft labels would drift away from the aircraft when it banked Minor performance improvement to CubeMap render Fixed bug that caused 3D waves to influence float planes too strongly Fixed bug that could cause certain effects to spawn twice with animation events SimDirector Updates New Features Added touch controls when using touch-enabled displays Can now export all objects or specific groups to object file (.xml) Visual references to ownship can now be hidden simplifying visualization for complex scenarios Visualization nodes now show useful properties for the corresponding object Groups can now be set to different colors Added ZOrder property to OpenPanelAction and MenuPromptTrigger Fixes and Improvements Improved visual appearance during loading Quick access items now persisted between runs Fixed backstage button highlight color Fixed bug that would cause objects referenced grouped objects to be incorrectly removed from the visualization in certain cases Made toggling Execute Unreferenced Actions on and off easier Added warnings for actions that are unreferenced when Execute Unreferenced Actions is set to false Moved object manipulation to separate ribbon item Merged all import options to single button Can now select scenery export format (.sxml or .bgl) Fixed bug where collapsed state of Preview windows would not persist Added new hotkeys, default key mappings, and hotkey text descriptions Selected object is now unselected when clicking terrain (can be toggled off if desired) Fixed bug which prevented new objects from being referenced in trigger logic when using “Redirect Incoming References” Fixed crash bug that would occur when ctrl drag dropping one visualization node to another when the first node was not selected Fixed bug that could cause the ownship to be mistakenly selected in certain cases Fixed bug where the object properties preview window and title would not get updated when changing vehicles GaugeVariableName now allows custom properties Fixed crash bug that could occur when using SetTargetAction on unsupported objects Fixed bug where sorting could be incorrect when adding or renaming certain objects in the Scenario Objects View Waypoint List connectors for selected waypoint lists are now green Added additional quick action buttons to visualization nodes Fixed bug where scenario was not marked as modified after making changes to object attachments Fixed crash bug that could occur when trying to make a group before the catalog was loaded Updated Visualization text for various objects Fixed bug that could cause app to be disabled when opening the Visualization during certain Progress Log events in Preview mode Fixed bug where a double load would occur when entering SimDirector with RealismOverrides that affected Terrain Settings Made the “Duplicate” behavior consistent between the keyboard shortcut and context menu Fixed bug where scenario could not be edited after canceling out of the Select Vehicle screen Fixed bug where the UserAvatar icon would show when attached to a vehicle Cylinder Position in CylinderPathArea can now only have on child set at a time Fixed bug where the bounding box toggle setting would not apply to Scaleform Objects and Focal Points Relative size can now be set in OpenPanelAction for Scaleform Panels SDK and SimConnect Updates Fixes and Improvements Fixed memory leak that would occur when creating cameras through SimConnect Multiplayer Updates Fixes and Improvements Minor updates to multiplayer UI Fixed bug where Scenario Objects would not be cleared when rejoining a multiplayer scenario Fixed bug with serializing spoiler handle values Fixed bug where attached avatars were separate selectable targets Fixed bug where pause menu would not display if host paused scenario without providing a reason Shared cockpit now supported in structured scenarios Containers now synchronized during multiplayer structured scenarios Added player count to role labels Prepar3D Content General Updates Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions Prepar3D Scenery General Updates Improved vegetation alpha to coverage Fixed bug where registry values would be written to the wrong location on 32-bit Windows versions Fixed bug causing visual artifacts with certain mission objects Fixed visual defects with glass and z-fighting with certain buildings in KATL Prepar3D SDK General Updates Fixed issue with using local modeldef.xml in 3dsMax scripts Updated ISimObject, SimConnect, and Rendering PDK documentation Fixed minor bugs in several example projects Engine Tuner renamed to Engine Sound Tuner and now works with ISimObjects Fixed documentation error with Token_Vars Fixed documentation error with assigning RTTs to Scaleform Panels Added Scaleform gauge sample Renamed SimObject flag “always_use_avg_surface” setting to “ignore_waves” Added SimConnect_RequestJoystickDeviceInfo function Thank you for your continued support for Prepar3D. We hope you find that Prepar3D v3.2 continues to be the most immersive learning, simulation, and training platform available. |
Merak ediyorum fsx kullanicisiyim p3dye geçersem fps farkı olurmu artarmi azalirmi görselliği onemsemiyorum akıcı olsa yeter diyenlerdenim Satin aldigima bu fps konusu bakımından degermi |
Hocam malum yerden indirip deneyebilirsiniz. Beğenirseniz satın alırsınız. Bence FSX ten çok üstün. Yalnız directx 11 kart istiyor. |
An itibari ile 85gblik fsx klasorunu kaldirdim Sil baştan yeniden başlıyorum umarım dediginiz gibi hocam memnun kalirim p3d den |
Beyler malum yer diye bahsettiğimiz yer sanki ele geçirilmiş gibi. P3D diye arama yaptım çıkan sonuçların %99 fake gibi görünüyor. Dikkatli olun.![]() |
geceden beri kurulumla ugrasıyorum, aynen o malum siteden indirdim ve sorunsuz kurulum yaptım hemen ardından aynı malum yerden p3d pmdg 737 777 indirip kurdum arşivimden ivao mtl dosyalarını kurdum ücretli aldıgım 3-4 eklenti var şimdide onları kuruyorum, şuana kadar sorunsuz bir kurulum gidiyor vatsim online test yaptım az once, goruntuler çok iyi fsxdne iyikide p3d ye geçmişim en az 10-15 fps artışı yaşadım pmdg vc de yalnız bir sorun var scenery, piyasada p3d scenerey bulamıyorum tr için nasıl hallediyorsunuz arkadaşlar o sorunu ![]() |
az once scenery hatası yaşadım, malum siteden p3d için olan ltfj scenery indirdim tam kurayım dedim bir baktım p3d klasorunde addon scenery dosyası yok, kendim addon scenery isminde dosya oluşturup içine ltfj ı attım p3d ye girip scenery yüklemesi yapayım dedim ltfj ı seçtim ok u tıkladım abort or exıt diye yazı geldi abort a tıkladım kapandı sonra bir baktım scenery cfg içi bomboş hemen geri düzelttim ve ltfj ı yükleyemedim p3d de nasıl scenery yüklüyoruz addon klasoru yok nereye yükleyeceğiz |
C:\ProgramData\Lockheed Martin\Prepar3D v3 altında scenery.cfg dosyasına elle ekleme yapılıyor. Örnek: ------------------------------------------------ [Area.123] Title=Bathymetry Local=Scenery\Bathymetry Layer=123 Active=TRUE Required=FALSE [Area.124] Title=LTCG Local=D:\FSX\Addon Scenery\LTCG Trabzon Layer=124 Active=TRUE Required=FALSE [Area.125] Title=LTAC Local=D:\FSX\Addon Scenery\LTAC 2013 Layer=125 Active=TRUE Required=FALSE [Area.126] Title=LTAI Local=D:\FSX\Addon Scenery\LTAI 2014 Layer=126 Active=TRUE Required=FALSE [Area.127] Title=LTBA Local=D:\FSX\Addon Scenery\T2G Ataturk Intl Airport\LTBA Layer=127 Active=TRUE Required=FALSE [Area.128] Title=Benimkiler Local=D:\Prepar3d v3\Addon Scenery Layer=128 Active=TRUE Required=FALSE [Area.129] Title=LTBJ Local=D:\FSX\Addon Scenery\LTBJ 2013 Layer=129 Active=TRUE Required=FALSE ------------------------------------------------------------------------------ |
Arkadaşlar merhaba, akademik lisanslı prepar3d sahibiyim. Ben satın aldığım dönemde v2 vardı, şuan v3.2 yayınlanmış galiba, benim versiyonumu bu sürüme güncellemek için ne yapmam gerekiyor? Yardımcı olursanız çok sevinirim. İyi forumlar. |
Hocam benim bildiğim yükseltme yapılamıyor.Yani v3.2 yi satın almanız lazım. |
Tamamdır, teşekkür ederim. |
Hocam birebir aynı sorunu ben de yaşıyorum.Prepar3d forumuna mesaj attım ama kimse çözemedi windowsu 3-4 kere formatladım yine aynı sorun. İki çözüm yolu var Bblackman hocamızın dediği gibi scenery.cfg'ye manual ekleyebilirsiniz ya da Harici bir yazılım ile. Ben Addit diye bir yazılım kullanıyorum. Tam ismi (Addit Pro for prepar3d) burda alışılmış yoldan ekleme yapabilirsiniz. Programı başlatın Yukarıda scenery diye bir buton var ona tıklayın Add area var ona tıklayın Scenery klasöürünüz seçin Title ı isimlendirin (örn: LTFJ Scenery) Ve save edin Bu kadar basit |
http://www.avsim.com/topic/482345-prepar3d-scenery-library-empty/ Yukarıda bahsettiğin problemi çözebildin mi? Ben sadece Orbx Global yükledim, kaplamalarda hiçbir değişiklik olmadı ve sende olduğu gibi Scenery Library boş. |
Evet hocam, dediğim gibi addit ile yapacaksınız. İstisna olarak Orbx yükleme sırasında satırları manual olarak scenery cgf ye ekliyo onun için bişey yapmanıza gerek yok. Prepar 3d v3 için olan ORBX i indirdiğinize emin misiniz ? Mesela ftx global 1.40 p3d v3 uyumlu olanı. Sonra scenery.cfg yi kontrol edin orda orbx ile ilgili kısımlar bulunacaktır |
Arkadaşlar bu sorunu nasıl çözebilirim, bu kartla gta v bf 4 gibi oyunları highda oynayabiliyorum hatta fsx de pmdg vc high ayarlarda 35fps ama p3d de bu terrain mıdır mesh mıdır her ne zikkimsa başıma dert oldu ![]() http://www.prepar3d.com/forum/viewtopic.php?f=6314&t=117857 |
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